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Minesweeper as a triple-A game

I'm about to say something bold and trailblazing: the triple-A game development industry isn't particularly creative and has stagnated significantly, in large part thanks to overinflated budgets bringing with them astronomical revenue goals that heavily discourage risk-taking or innovation. Cower as this fresh young firebrand says what we're all thinking! — Read the rest The post Minesweeper as a triple-A game appeared first on Boing Boing.

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