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NBA 2K27 review: Re-learning the game

NBA 2K27 is a towering achievement and a testament to how good a game can be when developers listen to their players. The series has always been great, but often falling victim to resting on its laurels too much — afraid to upset the established player base, at the expense of bringing in new fans to the franchise. With a focus on MyPlayer it’s been understandable from a business perspective, but not one that pushes the series forward. It’s with profound joy that I tell you that NBA 2K27 has flipped the script. Mammoth overhauls to defense, shooting, dunking, and dribbling has breathed new life into the franchise. 2K27 is not just the best sports game of the year, but the best 2K there has ever been — and I say this as an old head who has been playing this series since NBA 2K on the Dreamcast in 1999 with Allen Iverson on the cover. A focus on defense shines There’s been very little reason to play a big man in past iterations of 2K. A lack of defensive tools, particularly in the paint, paired with inconsistent shot blocking and steals meant that the only functional way to play defense was to try to contest shots — and even then it was iffy at best. This year everything feels different. The revamped animations in NBA 2K27 make the defensive side of the ball feel more chaotic and realistic than ever before. Canned block animations that often left a big man soaring away from the ball and looking like an idiot are gone. Instead, blocks are much more contextual, with defenders rising straight up to meet slashers at the rim, low blocking scoop layups, and even coming up under shots where appropriate to knock the ball in the air, hoping a teammate can come down with it. There’s a real skill and nuance that comes with knowing when to jump up for a block, and on one occasion my timing was perfect, leading to Victor Wembanyama meeting Lauri Markkanen in the air, and snatching the ball one-handed — leading to an easy outlet assist. The attention to detail extends to the perimeter as well. It’s now easier to fight through screens with players who are able to in real life, and even this is contextual. Jalen Brunson will use his quickness and athleticism to squeeze around the big man to continue locking down the ball carrier, while James Harden will force his way around, making more contact with the screening player to get back on the ball. Turning up both the skill required to play good defense, as well as putting more abilities in the toolbox of players makes it equally entertaining to play either side of the ball — which is something the game has often struggled with. There’s legitimate value in playing with premier defensive players now, and it really makes lockdown two-way players like Kawhi Leonard, Scottie Barnes, or Amen Thompson feel special. Shooting is much tougher, and that’s a good thing One of the worst aspects of NBA 2K26 was how easy shooting had become. A factor of both a more generous shot meter, paired with a faster game pace, meant that after a few games you could lock down your timing and consistently shoot 80% from three without concern. That’s all gone in NBA 2K27 with much narrower shot timing on contested shots to “green” releases (resulting in a guaranteed make). There are still very large green windows on wide open threes, rewarding the work that goes into shaking a perimeter defender or executing a good screen — but now there are myriad factors that go into the size of the green release window on most shot occasions. As soon as you go up for a shot the game runs through an advanced algorithm to determine how easy the shot would be. It takes into account: Player rating Was the shot contested or not? The height of the defensive player contesting the shot How they contested the shot with either a timed jump or arms up on the floor Did the shooter set their feet? The location of the shot on the floor What happened immediately before the shot? Did the player execute an advanced Iso dribbling chain, or was this a catch and shoot? Player fatigue All of these determine the size of the window for a perfect release and a make. Use someone like Steph Curry and contested threes will still be generous; try to fade away a three after crossing the ball over with LeBron James and the timing window will be a single pixel, making the shot near-impossible to hit. There’s always the slimmest of chances it will still go, adding heightened excitement — but don’t expect it to be happening on the regular. On the flipside the 2K team has made dunking much easier than in last year’s iteration. NBA 2K26 introduced the dunk meter, which brought the shot meter to driving on the rim, determining whether or not a dunk was successful. The major criticism with this is that the meter wasn’t contextual, meaning that far too often a big under the rim would miss a wide open dunk after getting a rebound, simply because a player’s timing was off. That’s gone now as well. The dunk meter is still here, but context has been given to the experience. Catch the ball under the rim with a big and nobody contesting them — they’re going to dunk it. The entire dunk meter will be green, with only the smallest pixel on the meter resulting in a miss. Similarly, the dunk meter can shrink when you’re driving to the rim with a slasher. It might be very difficult for even someone like Anthony Edwards to put Joel Embiid on a poster, but the chance is still there — nail the dunk and it will pull off a highlight moment, which feels incredible and earned in a way that past dunks simply didn’t. MyPlayer is largely the same, for better and worse Full disclosure that I’m not the biggest fan of the online, competitive MyPlayer experience. I like to tinker around, play a few games here or there — but I’m not someone who researches ideal player builds, follows the meta, or invests too heavily. The city from NBA 2K26 was extremely good, and it’s the same layout this year. There is now skill-based matchmaking in runs, as well as the addition of Rucker Park, which are both fantastic additions to the mode. The biggest gripe from players who deeply invest in MyPlayer are twofold: Once again it’s going to cost you anywhere from $60-80 in additional microtransactions to upgrade a player to the point where you can actually compete online, and also that this is one area where the changes to the shot meter is really frustrating players. The whole online MyPlayer meta is based around consistency and predictability, so adding a wild card like the changing shot window is a pain point. There’s also a fully realized story that follows the trials and tribulations of a former 5-star prospect on a path through the G-League and into the NBA. It’s not bad by any stretch of the imagination, but it’s not exactly memorable either. There are also some weird moments contrived for the story that really don’t make sense in real-world basketball. Upon arriving at a street ball tournament at Rucker Park everyone is immediately aware of who the player character is, despite him being a high school prospect from California who was set to attend Duke, but never did. People really don’t follow five-star recruits like that outside of college hoops nerds, unless they’re in close proximity. If the player character went to high school in Brooklyn, or if they committed to play at St. John’s then there would have been some reason that everyone recognized me. Also, I understand it’s for dramatic effect — but upon arriving in the G-League people tell you that “everyone is fighting for a chance at making the NBA,” which is totally understandable; however the amount of in-fighting and an attempted sabotage inside the team is beyond the pale. More options on the women’s side, but we’re just not there yet This year allows for women to be created in MyPlayer, so games inside the city are co-ed. This is a really good move that’s nice to see. Also the same attention to the on-court action has been applied to the WNBA, making the game feel better than it ever has before. Still, there remain some pain points. There isn’t a fully fleshed-out story mode for a female create-a-character, which can be partially forgiven due to the budget required to make it happen — but the lack of real-world commentary for WNBA games is simply inexcusable. For the second straight season, we have complete, NBA-realistic announce teams, two of them, with Kevin Harlan, Greg Anthony, and Doris Burke — as well as Brian Anderson, Stan Van Gundy, and Richard Jefferson on another. The NBA also gets a pseudo Inside the NBA halftime show with Ernie Johnson, Shaquille O’Neal, and Kenny Smith. The WNBA gets … three voice actors who call the high school game in the men’s career mode. It’s absolutely not a knock on the three voice actors, who are genuinely good at their jobs, but it’s a slap in the face to WNBA fans. It would be the most minor of investments to get real TV commentators like Ryan Ruocco, Rebecca Lobo, and Holly Rowe, who call the WNBA for ESPN — even using Michael Grady, Lisa Byington, and Mike Watts, who call the game for Amazon. Ideally it would be both, but there needs to be better representation of the women’s game and further investment to make it feel like more than a perfunctory add-on. Final thoughts NBA 2K27 is a monumental achievement that requires a lot of deep nitpicking to find fault with as it pertains to playing the game of basketball. The developers have created something truly special that will be on the Mt. Rushmore of greatest versions of the game ever created. Fresh defensive options paired with less-consistent shooting and an overall slower pace makes NBA 2K27 feel more realistic than last year’s entry in the series. The cracks appear online. MyPlayer remains a frustrating cash cow for those who are invested, gatekeeping anyone who doesn’t want to shell out more money to make a player good enough to hang on the court. Honestly, it’s just not even worth trying to play in the city if you haven’t spent the money to upgrade your character, and while technically possible to grind VC on your own, it takes so long to level up that it’s worth ignoring. If you come to the series to play NBA quick games, run a team season, or create a player to do a solo career then you will find immense joy in this game. NBA 2K27 is brilliant, and absolutely worth your time — from there it just depends how much more time and money you want to invest.

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