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The hidden high costs of 'free-to-play' video games show players need better protection, scientists say
Digital media, including videogames, are a central part of leisure activities for many adolescents and adults. For more than a decade, the industry has increasingly relied on highly profitable financing models in which games can be played free of charge ("free-to-play" games), while additional purchases are offered through so-called microtransactions. As the industry repeatedly emphasizes, these purchases are voluntary.
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